

If you reach an orange space, it’s an optional stop – you can choose to stop there or keep going the number you spun! If you reach a Star space, you must STOP there immediately, even if you have moves left. Keep track of your direction by facing your character that way. Once you’ve chosen a direction, you may not change course until the board splits or you travel along a Pipe. On your first turn, you can choose which direction to go. Oh no! Bowser steals all your coins and sends you back to the start! Your turn ends. You defeat Bowser and win the game! Everyone else counts up their coins and stars (1 star=10 coin) to determine who comes 2nd, 3rd, and 4th. (For example: if you spin 8 but have 5 stars, your total spin is 13!)

If you reach Bowser’s Castle with at least two stars, spin to battle him! Every star you have boosts your spin by +1. You may swap for a new one if you stop on a Companion space again or draw an applicable Action card. Remember, you may only have three Companion cards at a time.

when someone is spinning to move) But if a player completes their turn before you remember to activate your Companion, you miss out on that round! If you have a Companion with a lucky number, their power is only activated during normal play (i.e. COMPANION CARDSĬompanions give you a boost during the game! Keep yourĬompanions face up in front of you – their benefits remain active for as long as you have them. Remember, you can only have one Item card in your hand at a time, but you may swap it for a new one if you stop at an Item space again. No item cards can be used in the fight against Bowser! Once you use an Item card, return it to the bottom of the deck. Some must be played at the start of your turn, before you spin and move, while others must be played at the start of an opponent’s turn.
THE GAME OF LIFE CARDS MANUALS
9.1 Related Manuals / Resources ITEM CARDSĭifferent items can be played at different times.
